1/27/2024 0 Comments Imp dnd 5elizard, octopus, owl, poisonous snake, fish (quipper), rat, raven, sea horse, spider, or weasel. You gain the service of a familiar, a spirit that takes an animal form you choose: bat, cat, crab, frog (toad), hawk. The find familiar spell does what it says it does. This is just about the animals called familiars in the text. There are pets, companions, steeds, and other animals and constructs. So a fiend can be a familiar, and Imp is a fiend. The familiar has the Statistics of the chosen form, though it is a celestial, fey, or fiend Find Familiar implies that the imp familiar is an imp: It's a spirit that takes the form of a pseudodragonīut that reasoning does not work with the imp. The Warlock's familiar isn't any sort of pseudodragon, let alone one with the variant. Why shouldn't the imp give the magic resistance trait, as the "Variant: Imp Familiar" describes? It is just a spirit that takes a particular form The Warlock summoned an imp as a familiar - therefore, that particular imp agreed to serve as a familiar. That actually supports the idea that Warlock should have the magic resistance trait from the imp, not contradicts it. The idea of “variants” is that, just like not every human is identicalĪ familiar variant of a creature is just the stat block to use for a creature that has somehow agreed to serve as a familiar for a spellcaster. a variant is just an alternative stat block for a given creature, so that it works slightly differently from the common variety of that creature. What is the source of this assumption? What are the properties of this "another familiar", and where they are mentioned that all "Variant: X" in the MM mean a somewhat special creature: It is also being said these creatures cannot be found with the Find Familiar spell. That seems purely homebrew for me, but is treated as official rulings. How to obtain this familiar remains a mystery. It can attack, but can NOT deliver spells, and if it dies - it's gone forever. Several answers ( like this one) assume that in fact "Variant: Familiar" rule describes a sort of "another" familiar with completely different properties. The spellcaster can share familiar's senses within 100 feet (generic), or 1 mile with several kinds (specific), providing the DM uses the variant rule. It goes well with the "specific beats generic" rule:įamiliar can't attack (generic) but it can with the Pact of Chain (specific). The familiar properties might be expanded even more, if the familiar is Imp/Quasit/Pseudodragon and the DM uses the " Variant: Familiar" optional rule. If the spellcaster is a Warlock and they chooses the Pact of Chain feature, the familiar properties are expanded, giving more potent familiar as a result. General familiar properties are given in the Find Familiar spell description. It is logical to assume that it is the same "familiar" as the PHB describes.įrom my understanding, "Variant: Familiar" expands base familiar description, like the Pact of the Chain does: ![]() It doesn't explain anything that is already described in the Find Familiar spell, and it still uses the "familiar" term. That block does not describe any other familiar's properties. That block describes additional familiar features: first one is the 1-mile telepathic link, and second one depends on the creature type (for instance, Imp gives its master the Magic Resistance trait). Notice that imp, pseudodragon and quasit all have the "Variant: Familiar" block and there are no other creatures in the MM with the "Variant: Familiar" block. "Variant: Familiar" describes additional familiar properties ![]() So the Warlock's familiar can be an imp, pseudodragon, quasit, or sprite, and it can attack. ![]() When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite.Īdditionally, when you take the Attack action, you can forgo one of your own attacks to allow your familiar to make one attack of its own with its reaction. The spell doesn’t count against your number of spells known. You learn the Find Familiar spell and can cast it as a ritual. The PHB uses "familiar" as a term, expanding its properties in some cases, e.g. It describes its properties - acts independently, can't attack, can deliver spells, can be dismissed into a pocket dimension, etc. The Find Familiar spell description explains what a "familiar" is. The Find Familiar spell describes a familiar
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